Alternatively, you can sign up to be a VR content developer or a software developer for Steam.

Alternatively, you can sign up to be a VR content developer or a software developer for Steam.

Alternatively, you can sign up to be a VR content developer or a software developer for Steam.

If you have a release date for your game, you can click Update below “Date to be released on Steam” in the box in the upper-right corner and select your release date on the calendar. This will complete one of your checklist items.

Basic Info: This is where you will provide the bulk of the information about your game. This lengthy form asks you to provide the name of your game, the developer, the publisher, links to your social media and external websites, keywords, PC specs and requirements, release date, supported languages, genres, multiplayer information, DRM information, legal information, as well as support contact information for your game. Description: This page is where you can provide a description for your game. You’ll need to provide a long description and a short description. The long description will be displayed on your store page. It should be as detailed as possible. The short description will be used at various places throughout Steam. There is also a section for reviews and awards. Ratings: If your game has received an official content rating from a game rating agency (i. e. ESRB, PEGI, BBFC, etc), you can include it here along with the content it was rated for. Do not include any ratings unless your game has been evaluated by the agency and you have received an official rating. You can also add an age-gate for your game to restrict sales to minors. Early Access: If you plan on allowing early access to your game, fill out this page to provide the Early Access information. You will need to include why you are using early access, how long it will go on, how it will differ from the full version, any difference in price between early access and the full version, as well as, the current state of your early access game. Game Assets: This is where you can provide images for your game. You will need to include some screenshots of your game, a header image, background image, and capsule images that will be used throughout the Steam app. You can drag and drop your images onto the page to upload them. There are also several zip files for download that contain sample files, guidelines, and Photoshop templates you can use to create your own images. Trailers: This is where you can upload video trailers for your game. Your video trailer should have a 16:9 ratio with a resolution of 1920x1080. It should have a high bit rate of 5000 kbps or more. It can be either 30 frames-per-second or 60 frames-per-second. It should also be in MOV or WMV format. Type a name for your trailer and click Create. Then drag and drop the video file into the box to upload it. Special Features: This is where you can add a Google Analytics tracker if you have one. You can also include any information you have about downloadable content or demos you have for your game.

Basic Info: This is where you will provide the bulk of the information about your game. This lengthy form asks you to provide the name of your game, the developer, the publisher, links to your social media and external websites, keywords, PC specs and requirements, release date, supported languages, genres, multiplayer information, DRM information, legal information, as well as support contact information for your game. Description: This page is where you can provide a description for your game. You’ll need to provide a long description and a short description. The long description will be displayed on your store page. It should be as detailed as possible. The short description will be used at various places throughout Steam. There is also a section for reviews and awards. Ratings: If your game has received an official content rating from a game rating agency (i. e. ESRB, PEGI, BBFC, etc), you can include it here along with the content it was rated for. Do not include any ratings unless your game has been evaluated by the agency and you have received an official rating. You can also add an age-gate for your game to restrict sales to minors. Early Access: If you plan on allowing early access to your game, fill out this page to provide the Early Access information. You will need to include why you are using early access, how long it will go on, how it will differ from the full version, any difference in price between early access and the full version, as well as, the current state of your early access game. Game Assets: This is where you can provide images for your game. You will need to include some screenshots of your game, a header image, background image, and capsule images that will be used throughout the Steam app. You can drag and drop your images onto the page to upload them. There are also several zip files for download that contain sample files, guidelines, and Photoshop templates you can use to create your own images. Trailers: This is where you can upload video trailers for your game. Your video trailer should have a 16:9 ratio with a resolution of 1920x1080. It should have a high bit rate of 5000 kbps or more. It can be either 30 frames-per-second or 60 frames-per-second. It should also be in MOV or WMV format. Type a name for your trailer and click Create. Then drag and drop the video file into the box to upload it. Special Features: This is where you can add a Google Analytics tracker if you have one. You can also include any information you have about downloadable content or demos you have for your game.

Go to https://partner. steamgames. com/home and log in. Click your game below “Unpublished Applications. " Click the game package you want to set a price for. Click Suggest Pricing. Use the drop-down menu next to “Select in USD” to select a price for your game. Make any price changes to the suggested prices you want. Click Save Pricing.

Go to https://partner. steamgames. com/home and log in. Click your game below “Unpublished Applications. " Click Edit Steamworks Settings. Click the Basic Info tab. Click Browse below “Capsules” and upload a 184 x 69 pixel capsule image. Click Browse below “Community Icon and upload your 32 x 32 pixel community icon. Click Browse below “Client Icon” and upload your desktop icon ICO image.

Additionally, if you need to specify a CPU architecture (32-bit or 64-bit). You can use the last drop-down menu to do so.

You can go through other tabs and check to see what additional metadata you would like to add to your game.

Go to https://partner. steamgames. com/doc/sdk in a web browser. Click the text that says Here to download Steamworks SDK as a zip file. Extract the contents of the zip file.

Open the sdk folder. Open the Tools folder. Open the ContentBuilder folder.

You can also change the appID in the file name of the “app_build_1000. vdf” file, though that’s not required. If you know what you are doing, you can change any of the other settings in the app_build_1000. vdf file. If you don’t know what you are doing, leave them as they are.

If you plan on changing the filename of the “depot_build_1001. vdf” file, be sure to replace the “1001” in the filename as well.

If you plan on changing the filename of the “depot_build_1001. vdf” file, be sure to replace the “1001” in the filename as well.

If you plan on changing the filename of the “depot_build_1001. vdf” file, be sure to replace the “1001” in the filename as well.

You can also replace the “1001” in the file name with your actual depot number. But make sure you do so at the bottom of the “app_build_1000. vdf” file as well.

If you create a new root folder in the “contents” folder for this specific depot, be sure to note the folder path relative to the “content” folder next to “LocalPath” in the “depot_build_1001. vdf” file where the “*” is (i. g. “. \windows*”).

Use the Finder to navigate to the following folder in the Steamworks SDK folder you extracted: “\sdk\tools\ContentBuilder\builder_osx" Right-click the “osx32” folder and click Get Info. Highlight and copy the location next to “Where. " Open the Terminal in the Utilities folder or using the Spotlight search function. Type cd and press Command + V to paste the path you copied and press Enter. Type chmod +x steamcmd and press Enter. Go back to the previous “ContentBuilder” folder in the Finder and copy the location of the “builder_osx” folder. Type cd and paste the location of the folder and press Enter. Type bash . /steamcmd. sh and press enter to start SteamCmd. To exit SteamCmd, type exit and press Enter.

Use File Explorer to navigate to the “\sdk\tools\ContentBuilder\builder” in the Steamworks SDK folder you extracted. Double-click Steamcmd. exe.

steamcmd. exe +login <account_name> If you are asked to enter a Steam Guard code, retrieve the 4 digit code from your Email or Steam Guard app and type steamcmd. exe “set_steam_guard_code ”. Replace “” with your Steam Guard code.

Windows: Click Scripts in the address bar at the top and click Copy address as text. Mac: Right-click the “Scripts” folder and click Get Info. Highlight and copy the location next to “Where:” .

Go to https://partner. steamgames. com/home and log in Click your game. Click Edit Steamworks Settings. Click the Build tab.

If you want you can click the depot number and inspect the files in the depot to make sure they are correct.

If you want you can click the depot number and inspect the files in the depot to make sure they are correct.

Prepare for Release: This publishes your game immediately. It will be available for purchase and play via Steam. Prepare for Coming Soon: This publishes your game store page as Coming Soon. Steam users will be able to add your game to their Wish List and your community will be live and active. Prepare for Early Access: This publishes your game store page with your Early Access content available for download. User’s will be allowed to purchase and download your Early Access content, but not the full game.